1-4-24 – I don’t see any good website for this game, so I’ll explain the rules. Only one player rolls at a time. He rolls 6 dice, and keeps at least one. The ones he doesn’t keep, he rerolls. By the time he’s done rolling he must have kept a 1 and a 4, or he’s disqualified. If he has a 1 and 4, the other dice are totaled, for a max of 24. The player with the highest 4 dice total wins the pot (usually we’d all put in a buck before each game). If two players tie for the highest total, the pot stays in the middle and a new game is played, with a new pot. The next outright winner takes both that game’s pot and the previous.
Liar’s Dice
Five six-sided dice are used per player, with dice cups used for concealment.
Each round, each player rolls their dice under their cups and looks at their new hand while keeping it concealed from the other players. The first player begins bidding, picking a face and a quantity. The quantity is the claim of how many of the chosen face have been rolled in total on the table. The 1s are often wild and count as the face of the current bid.
Each player has two choices during his turn: make a higher bid, or challenge the previous bid. Raising the bid means either increasing the quantity, or the face value, or both, according to the specific bidding rules used.
If the current player challenges the current bid, all dice are revealed. If the bid is valid, the bidder wins. Otherwise, the challenger wins.

