Players take turns sliding red or blue weighted pucks down the shuffleboard table (rules will differ slightly if you play on cushion rebound or buccaneer shuffleboards). You want your pucks to get as close to the end of the board as possible without falling off. If your puck does not pass over the foul line, you must remove that puck from play.
You can hit your opponent’s pucks in such a way that those pucks fall out of play while yours move into prime position. If your puck clears the foul line but then hits another puck and bounces back into the illegal zone, both your puck and the hit puck no longer are in play.
After players slide 4 pucks, the round is over. Upon start of the second round, the previous round’s winner plays first. If there was no score, the player who previously went first goes second. At the end of the round, only the player whose pucks are closest to the board’s far end scores points–whether a puck is on the table, fully crossed over the foul line and is closer to the end than your opponent’s best puck.
- If your puck overhangs the far edge, you score 4 points. If your puck falls from the board before your opponent’s following puck stops moving, your puck is dead. If you have pucks that land in the first area, second area or third area, you score 1, 2 or 3 points, respectively. If one of your pucks lands on or touches a line, you get points per the lower scoring area.
For a two-player game, the first player to score 11 points wins. If you play doubles, play the same way with the exception that 21 points wins the game.